How might we improve the parent and child relationship around gaming and finances?
App that centralizes all cross platform gaming payment activity for sharing to small groups called orbits.
How might we improve the parent and child relationship around gaming and finances?
App that centralizes all cross platform gaming payment activity for sharing to small groups called orbits.
Orbit is a centralized, transparent way to handle payment and budgeting for video gaming products across multiple platforms. It groups sets of gamers into "orbits" and is targeted towards parents and their dependents. It hopes to improve parent and child spending relationships, increase information sharing around gaming activity, improve children's financial literacy around saving, and increase the feeling of independence in their finances for children.
Storm Tuchek - Development, Andrew Cantrell - Business Liaison
Following an initial sprint, Storm and I worked together to reevaluate past research, ideate, and prototype Orbit. I was our UX lead, so I executed the final designs as well.
Following an initial unsuccessful sprint, the team moved back to research, focusing in on the interesting piece of the first sprint around parent and child relationships.
We utilized mural to collaborate remotely; mapping customer interviews, journey maps, industry research, and our team’s thoughts moving as we moved through the design process.
Following an initial unsuccessful sprint, the team moved back to research, focusing in on the interesting piece of the first sprint around parent and child relationships.
We utilized mural to collaborate remotely; mapping customer interviews, journey maps, industry research, and our team’s thoughts moving as we moved through the design process.
We completed a user flow for our parent and child users and how they will interact with Orbit. This is an important stage of the wireframing process.
Wireframes were laid out to show the user process flow functionality and work out all the features before rendering in a higher fidelity for user testing.